Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Severely injured. Owe 15,000 for medical bills. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Ruel Enright befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Drafted into Infantry |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
38 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Infantry). |
6 |
42 |
Unit is slaughtered in a disastrous battle, for which Ruel Enright blame Ruel Enright's commander. Gain commander as Enemy. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Imperial trade restrictions force Ruel Enright out of business. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Switched to Drifter (Scavenger). |
9 |
54 |
Survived a risky adventure but gained nothing. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Continued as Drifter (Scavenger). |
11 |
58 |
Continued as Drifter (Scavenger). |
11 |
59 |
Attempted a risky adventure and was wildly successful. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Ruel Enright retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Ruel Enright secretly provide religious rites for a dying leader or noble, although they do not share Ruel Enright's faith. Gain an Ally in the family and a Rival who disagrees with Ruel Enright's choice. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Retired. |
14 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |