Retired Experienced Trader Ruel Lord  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 7 (0)111667
Passive-Aggressive, Not Trustworthy
 
Skills
Admin 1
Animals 0
Broker 1
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 2
Electronics (Computers) 3
Investigate 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 0
Medic 0
Persuade 3
Pilot (Spacecraft) 1
Profession (Worker) 0
Science (Social Sciences/Belief) 1
Science (Life Sciences/Genetics) 1
Science (Social Sciences/Philosophy) 1
Science (Robotic Sciences/Robotics) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 24
Merchant Free Trader Experienced Trader34
Drifter Barbarian 01
Believer Missionary/Humanitarian Team Leader23
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Micheal Goslan Enemy 0 2 4 3 Darmine (M/27)
Emilie Halpine Enemy 1 2 1 3 Libert (F/24)
Emilie Halpine gained influence with the character’s assistance.
Velma Ryan Contact 3 1 6 1 Iltharan (F/35)
Velma Ryan gained power at the expense of a third party who now blames the character.
Adolphus Buchannan Ally 3 0 3 2 Murrissi (M/47)
Evelyn McLelland Enemy 6 4 3 2 Kedepu (F/47)
reconciliation.
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 Advanced training in a specialist field.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 25 Make a breakthrough in Ruel Lord's field.
2 26 Promoted to Scholar (Field Researcher) rank 2.
3 26 Continued as Scholar (Field Researcher).
3 29 Refuse to join a cheat in some fashion.
4 30 Continued as Scholar (Field Researcher).
4 34 Agreed to perform research that goes against Ruel Lord's conscience. Gain 1 Enemies.
4 34 Forced to muster out.
5 34 Became a Merchant (Free Trader).
5 37 Moved to a new world.
5 38 Promoted to Merchant (Free Trader) rank 1.
6 38 Continued as Merchant (Free Trader).
6 39 A sudden war destroys Ruel Lord's trade routes and contacts, forcing Ruel Lord to flee that region of space.
6 39 Gain rebels as Enemy
6 42 Promoted to Merchant (Free Trader) rank 2.
7 42 Continued as Merchant (Free Trader).
7 43 Given advanced training in a specialist field
7 46 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
8 46 Continued as Merchant (Free Trader).
8 47 A series of bad deals and decisions force Ruel Lord into bankruptcy. Ruel Lord salvages what Ruel Lord can.
9 47 Became a Drifter (Barbarian).
9 48 Ruel Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Aging Crisis. Owe 60,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 50 Ruel Lord refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ruel Lord's faith.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 53 A notable academic consults with Ruel Lord about a publication or documentary he is working on. Gain a Contact in academia.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 59 Ruel Lord have been following false teachings!
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Retired.
13 62 Gained a contact.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 66 Moved to a new world.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 71 A romantic relationship ends badly. Gain a Rival or Enemy.
16 71 Aging Crisis. Owe 10,000 for medical bills.
16 75 A new romantic starts. Gain an Ally.
17 75 Aging Crisis. Owe 10,000 for medical bills.
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