Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Ruel Mcarthy survey an alien world. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Ruel Mcarthy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ruel Mcarthy fail to help. Gain an Enemy. |
3 |
29 |
Psychologically damaged by Ruel Mcarthy's time in the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
When dealing with an alien race, Ruel Mcarthy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
34 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
When dealing with an alien race, Ruel Mcarthy botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
42 |
Birth or Death involving a family member or close friend. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Injured. |
8 |
47 |
Gain Enemy if Ruel Mcarthy don't already have one. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Encounter a Psionic institute. |
9 |
53 |
Tested for psionic powers |
9 |
53 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
55 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |