Retired Senior Scout Ruel Mcarthy  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Luriani 77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 11 (1)1 (-2)11167B
Cheerless, Constantly red nose (from cold or other reasons), Afraid
 
Skills
Art (Creative) 0
Astrogation 0
Athletics (Strength) 1
Deception 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 3
Science (Social Sciences/Archaeology) 1
Seafarer 0
Stealth 2
Streetwise 1
Survival 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Senior Scout35
Army Infantry Private01
Drifter Wanderer 24
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Nealie Meyer Enemy 0 3 0 1 Suerrat (F/42)
Lyman Horton Ally 4 0 3 2 Luriani (M/12)
June Paterson Enemy 0 2 1 0 Thaggeshi (F/26)
April Pena Ally 5 0 1 1 Luriani (F/60)
Relationship altered.
Ila Arnold Contact 3 2 1 6 Luriani (F/17)
Todd Mullabyaly Contact 1 0 1 0 Ne Kraeda ren Kelva (M/21)
Bailey Waddell Contact 2 1 5 1 Luriani (M/35)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Ruel Mcarthy survey an alien world.
2 22 Continued as Scout (Explorer).
2 25 Perform an exemplary service for the scouts.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 29 Ruel Mcarthy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ruel Mcarthy fail to help. Gain an Enemy.
3 29 Psychologically damaged by Ruel Mcarthy's time in the scouts.
3 30 Promoted to Scout (Explorer) rank 2.
4 30 Continued as Scout (Explorer).
4 33 When dealing with an alien race, Ruel Mcarthy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 34 Promoted to Scout (Explorer) rank 3 with the new title Senior Scout.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Courier (Scout).
5 34 Continued as Scout (Explorer).
5 35 When dealing with an alien race, Ruel Mcarthy botch an opportunity to gather extra intelligence about them.
5 35 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5 38 Forced to muster out.
6 38 Failed to qualify for Merchant Academy.
6 38 Submitted to the draft.
6 38 Became a Army (Infantry) with the new title Private.
6 41 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
6 41 Gain rebels as Enemy
7 41 Failed to qualify for Merchant Academy.
7 41 Became a Drifter (Wanderer).
7 42 Birth or Death involving a family member or close friend.
7 45 Promoted to Drifter (Wanderer) rank 1.
8 45 Continued as Drifter (Wanderer).
8 47 Attacked by enemies and injured.
8 47 Injured.
8 47 Gain Enemy if Ruel Mcarthy don't already have one.
9 49 Continued as Drifter (Wanderer).
9 53 Encounter a Psionic institute.
9 53 Tested for psionic powers
9 53 Promoted to Drifter (Wanderer) rank 2.
10 53 Continued as Drifter (Wanderer).
10 55 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 56 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 61 Gained a contact.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 70 Gained a contact.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 74 Gained a contact.
16 75 Aging Crisis. Owe 20,000 for medical bills.
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