Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Same Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
21 |
Same Parker refuse to secretly provide religious rites for a dying leader or noble, because they do not share Same Parker's faith. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Same Parker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
27 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
A notable academic consults with Same Parker about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
33 |
Contact with Government. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Good fortune |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Survived a risky adventure but gained nothing. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
49 |
Attacked by enemies that Same Parker easily defeat. |
9 |
49 |
Gain Enemy if Same Parker don't already have one. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
54 |
Betrayed by a friend. One of Same Parker's Contacts or Allies betrays Same Parker, ending Same Parker's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Failed to qualify for Journalist (Entertainer). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Marine (Ground Assault) with the new title Marine. |
11 |
57 |
A mission goes wrong; Same Parker and several others are captured and mistreated by the enemy. Gain Same Parker's jailer as an Enemy. |
12 |
57 |
Switched to Drifter (Barbarian). |
12 |
58 |
Same Parker do not know what happened to Same Parker. There is a gap in Same Parker's memory. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Retired. |
13 |
60 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |