Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Sampson Perkins easily defeat. |
1 |
21 |
Gain Enemy if Sampson Perkins don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
25 |
Sampson Perkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sampson Perkins fail to help. Gain an Enemy. |
3 |
25 |
Psychologically damaged by Sampson Perkins's time in the scouts. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Sampson Perkins's ship is damaged, and Sampson Perkins have to hitch-hike Sampson Perkins's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 2 Contacts. Gain 1 Enemies. |
5 |
32 |
Became a Citizen (Worker). |
5 |
34 |
A revolution, attack or other unusual event throws Sampson Perkins's life into chaos, forcing Sampson Perkins to leave the planet. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
47 |
Attacked by enemies that Sampson Perkins easily defeat. |
8 |
47 |
Gain Enemy if Sampson Perkins don't already have one. |
9 |
48 |
Voluntarily left Barbarian |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Sampson Perkins secretly provide religious rites for a dying leader or noble, although they do not share Sampson Perkins's faith. Gain an Ally in the family and a Rival who disagrees with Sampson Perkins's choice. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Sampson Perkins secretly provide religious rites for a dying leader or noble, although they do not share Sampson Perkins's faith. Gain an Ally in the family and a Rival who disagrees with Sampson Perkins's choice. |
10 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Believer (Mainstream Believer). |
11 |
57 |
Someone more charismatic but less devout than Sampson Perkins has become Sampson Perkins's superior. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |