Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Seth Parker learn something Seth Parker should not have – a corporate secret, a political scandal – which Seth Parker can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Seth Parker is rewarded for Seth Parker's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Seth Parker's business expands, Seth Parker's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Seth Parker befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Seth Parker befriend a superior in the corporation or the colony. |
6 |
42 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
Seth Parker is rewarded for Seth Parker's diligence or cunning. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Cavalry (Army). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Make an unexpected connection outside Seth Parker's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Failed to qualify for Thief (Rogue). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
52 |
Injured. |
10 |
52 |
Became a Scholar (Scientist). |
10 |
56 |
Make a breakthrough in Seth Parker's field. |
10 |
56 |
Promoted to Scholar (Scientist) rank 1. |
11 |
56 |
Continued as Scholar (Scientist). |
11 |
59 |
Agreed to perform research that goes against Seth Parker's conscience. Gain 3 Enemies. |
11 |
60 |
Promoted to Scholar (Scientist) rank 2. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Voluntarily left Scientist |
12 |
60 |
Retired. |
12 |
63 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |