Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Setwo-Taabab is chosen to represent Setwo-Taabab's faith in a vid show or other highly public forum. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
Setwo-Taabab is sent to a new community or parish to preach The Word among the poor. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Setwo-Taabab faith is shaken. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Setwo-Taabab is chosen to represent Setwo-Taabab's faith in a vid show or other highly public forum. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Setwo-Taabab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A sudden war destroys Setwo-Taabab's trade routes and contacts, forcing Setwo-Taabab to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Switched to Citizen (Corporate). |
8 |
44 |
Setwo-Taabab learn something Setwo-Taabab should not have – a corporate secret, a political scandal – which Setwo-Taabab can profit from illegally. |
8 |
44 |
Gain a criminal contact. |
8 |
46 |
Promoted to Citizen (Corporate) rank 1. |
9 |
46 |
Voluntarily left Corporate |
9 |
46 |
Became a Scout (Courier). |
9 |
48 |
Serve as the courier for an important message from the Imperium. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scout (Courier). |
10 |
54 |
Setwo-Taabab's ship is ambushed by enemy vessels. Setwo-Taabab successfully bargain with them. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Scout (Courier). |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Continued as Scout (Courier). |
12 |
62 |
Setwo-Taabab have no idea what happened to Setwo-Taabab – they found Setwo-Taabab's ship drifting on the fringes of friendly space. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Returned to Citizen (Corporate). |
13 |
63 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
64 |
Setwo-Taabab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Retired. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |