Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Expand the field of Profession (Belter), but gain a Rival in Sherman Fleming's former tutor. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Sherman Fleming do not know what happened to Sherman Fleming. There is a gap in Sherman Fleming's memory. |
5 |
32 |
Became a Scholar (Physician). |
5 |
34 |
Assigned to work on a secret project for a patron or organisation. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
Make a breakthrough in Sherman Fleming's field. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Scholar (Physician) rank 2. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
42 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Voluntarily left Physician |
8 |
44 |
Returned to Merchant (Merchant Marine). |
8 |
48 |
Forced to muster out. |
9 |
48 |
Returned to Drifter (Wanderer). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
51 |
Gain Enemy if Sherman Fleming don't already have one. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
56 |
Suffer from a life-threatening illness. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
64 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
65 |
Sherman Fleming secretly provide religious rites for a dying leader or noble, although they do not share Sherman Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Sherman Fleming's choice. |
13 |
68 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
70 |
Sherman Fleming is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
72 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Holy Warrior). |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
76 |
Promoted to Believer (Holy Warrior) rank 5 with the new title Movement Sub-Leader. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |