Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Simon Coleman's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Simon Coleman is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Simon Coleman's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Simon Coleman easily defeat. |
5 |
33 |
Gain Enemy if Simon Coleman don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Simon Coleman do not know what happened to Simon Coleman. There is a gap in Simon Coleman's memory. |
7 |
38 |
Became a Entertainer (Journalist). |
7 |
42 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
42 |
Continued as Entertainer (Journalist). |
8 |
43 |
Public opinion turns on Simon Coleman. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
45 |
Simon Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Simon Coleman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Retired. |
11 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Accused of a crime. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Good fortune. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |