Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
A sudden war destroys Squire Clements's trade routes and contacts, forcing Squire Clements to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
29 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Voluntarily left Corporate Agent |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Vessel participates in a notable military engagement. |
4 |
33 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Continued as Navy (Flight). |
5 |
34 |
Squire Clements is blamed for an accident that causes the death of several crew members. Squire Clements's guilt drives Squire Clements to excel. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
35 |
Squire Clements is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
35 |
Failed to qualify for Corporate (Citizen). |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
37 |
Betrayed by a friend. One of Squire Clements's Contacts or Allies betrays Squire Clements, ending Squire Clements's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Became a Citizen (Worker). |
8 |
40 |
Squire Clements learn something Squire Clements should not have – a corporate secret, a political scandal – which Squire Clements can profit from illegally. |
8 |
40 |
Gain a criminal contact. |
8 |
41 |
Promoted to Citizen (Worker) rank 1. |
9 |
41 |
Continued as Citizen (Worker). |
9 |
43 |
Squire Clements learn something Squire Clements should not have – a corporate secret, a political scandal – which Squire Clements can profit from illegally. |
9 |
43 |
Gain a criminal contact. |
9 |
45 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Citizen (Worker). |
10 |
49 |
Spent time maintaining and using heavy vehicles. |
10 |
49 |
Promoted to Citizen (Worker) rank 3. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Continued as Citizen (Worker). |
11 |
52 |
Squire Clements is rewarded for Squire Clements's diligence or cunning. |
11 |
53 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
12 |
53 |
Continued as Citizen (Worker). |
12 |
55 |
Squire Clements's business expands, Squire Clements's corporation grows, or the colony thrives. |
12 |
57 |
Promoted to Citizen (Worker) rank 5. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Continued as Citizen (Worker). |
13 |
60 |
Squire Clements gain experience in a technical field as a computer operator or surveyor. |
13 |
61 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Continued as Citizen (Worker). |
14 |
65 |
Squire Clements befriend a superior in the corporation or the colony. |
14 |
65 |
Forced to muster out. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Retired. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Accused of a crime. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |