Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
A notable academic consults with Timothy Sim about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Timothy Sim accepted an offer of inducements to betray Timothy Sim's faith. Gain 240,000 in cash. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Returned to Agent (Intelligence). |
5 |
36 |
Timothy Sim's work ends up coming home with Timothy Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
39 |
Offered job by a patron. Now owe him a favor. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Became a Rogue (Thief). |
7 |
44 |
Betrayed by a friend. One of Timothy Sim's Contacts or Allies betrays Timothy Sim, ending Timothy Sim's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
45 |
A mission goes disastrously wrong due to Timothy Sim's commander’s error or incompetence, but Timothy Sim survive. |
8 |
45 |
Report commander and gain an Enemy. |
8 |
48 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
8 |
48 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
9 |
48 |
Continued as Marine (Star Marine). |
9 |
52 |
Timothy Sim is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Timothy Sim accepted an offer of inducements to betray Timothy Sim's faith. Gain 190,000 in cash. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |