Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Psychologically damaged by Van Scenay's time in the scouts. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Study Electronics (Sensors) as a hobby. |
3 |
27 |
Dropped out of the merchant academy. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Failed to qualify for Corporate Agent (Agent). |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
35 |
Contact with Government. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
39 |
Scarred. Owe 1,250 for medical bills. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Retired. |
8 |
40 |
Moved to a new world. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Birth or Death involving a family member or close friend. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Accused of a crime. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |