Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Invited to take part in a controversial event or exhibition that injures Watson Willis's social standing. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Watson Willis's Contacts or Allies betrays Watson Willis, ending Watson Willis's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Switched to Entertainer (Artist). |
5 |
35 |
Refused to criticise a questionable political leader on Watson Willis's homeworld. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Entertainer (Artist) rank 1. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Watson Willis far from home. |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
45 |
Watson Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Merchant (Free Trader). |
9 |
47 |
A sudden war destroys Watson Willis's trade routes and contacts, forcing Watson Willis to flee that region of space. |
9 |
47 |
Gain rebels as Enemy |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
Watson Willis is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Believer (Mainstream Believer). |
11 |
55 |
Watson Willis accepted an offer of inducements to betray Watson Willis's faith. Gain 430,000 in cash. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |