Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Wilford Bell Wilford Bell's job. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
When dealing with an alien race, Wilford Bell botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Psychologically damaged by Wilford Bell's time in the scouts. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
26 |
Psychologically damaged by Wilford Bell's time in the scouts. |
4 |
26 |
Became a Agent (Corporate Agent). |
4 |
27 |
Good fortune |
4 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
30 |
Voluntarily left Corporate Agent |
5 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Study Medic as a hobby. |
5 |
34 |
Graduated. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Wilford Bell's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Nearly killed. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |