Retired Scout Willard Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 77 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 4 (-1)1118A4
Loyal to boss, Austere
 
Skills
Admin 1
Animals 0
Athletics (Strength) 1
Carouse 0
Deception 0
Electronics 0
Gun Combat (Archaic) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 2
Persuade 2
Pilot (Small Craft) 1
Streetwise 3
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Army Infantry Private01
Scout Surveyor Scout12
Entertainer Journalist 01
Drifter Barbarian 11
Prisoner Thug 04
Prisoner Fixer 03
Prisoner Inmate 11
 
Name Type Affinity Enmity Power Influence Species
Lindsay Harrington Enemy 0 2 0 0 Ronnin (M/57)
Icie Lyness Enemy 0 2 2 1 Humaniti (F/24)
Birtha Fleming Ally 1 0 1 0 Dynchia (F/58)
Lena Hogan Enemy 0 3 0 0 Dynchia (F/16)
Porter Wright Enemy 0 3 0 4 Dynchia (M/12)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Willard Simmons foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Lightly injured, no permanent damage. Fully recovered.
3 24 Became a Army (Infantry) with the new title Private.
3 28 Unit is slaughtered in a disastrous battle, for which Willard Simmons blame Willard Simmons's commander. Gain commander as Enemy.
4 28 Failed to qualify for Merchant Marine (Merchant).
4 28 Submitted to the draft.
4 28 Became a Scout (Surveyor).
4 29 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 32 Continued as Scout (Surveyor).
5 35 Willard Simmons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willard Simmons fail to help. Gain an Enemy.
5 35 Lightly injured, no permanent damage. Fully recovered.
5 36 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 36 Voluntarily left Surveyor
6 36 Became a Entertainer (Journalist).
6 38 An investigation, tour, project or expedition goes wrong, stranding Willard Simmons far from home.
7 38 Failed to qualify for Merchant Academy.
7 38 Became a Drifter (Barbarian).
7 41 Accused of a crime
7 42 Promoted to Drifter (Barbarian) rank 1.
8 42 Became a Prisoner (Thug).
8 45 Persecuted by a prison gang.
9 46 Switched to Prisoner (Fixer) with previous rank.
9 50 Beaten by a prison gang.
9 50 Injured. Fully recovered. Owe 5,000 for medical bills.
10 50 Switched to Prisoner (Inmate) with previous rank.
10 52 Offended a prison gang Willard Simmons tried to join. Gain an Enemy.
10 54 Promoted to Prisoner (Inmate) rank 1.
11 54 Returned to Prisoner (Thug).
11 58 Disgraced. Word of Willard Simmons's criminal past reaches Willard Simmons's homeworld.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Prisoner (Thug).
12 60 Accused of assaulting a prison guard.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Continued as Prisoner (Thug).
13 65 Disgraced. Word of Willard Simmons's criminal past reaches Willard Simmons's homeworld.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Returned to Prisoner (Fixer).
14 67 A guard takes a dislike to Willard Simmons.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 70 Continued as Prisoner (Fixer).
15 72 Hire a new lawyer.
16 74 Aging Crisis. Owe 10,000 for medical bills.
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