Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Failed to qualify for Worker (Citizen). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
26 |
Voluntarily left Marine Support |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
27 |
Betrayed by a friend. One of Wilmer Remmington's Contacts or Allies betrays Wilmer Remmington, ending Wilmer Remmington's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Wilmer Remmington is sent to a new community or parish to preach The Word among the poor. |
5 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
31 |
Continued as Believer (Missionary/Humanitarian). |
6 |
33 |
Wilmer Remmington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Wilmer Remmington have been following false teachings! |
8 |
36 |
Returned to Drifter (Barbarian). |
8 |
40 |
Suffer from a life-threatening illness. |
9 |
40 |
Returned to Believer (Missionary/Humanitarian). |
9 |
42 |
Wilmer Remmington faith enjoys an explosion of popularity largely thanks to Wilmer Remmington's efforts. |
9 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
10 |
44 |
Voluntarily left Missionary/Humanitarian |
10 |
44 |
Returned to Drifter (Barbarian). |
10 |
47 |
Betrayed by a friend. One of Wilmer Remmington's Contacts or Allies betrays Wilmer Remmington, ending Wilmer Remmington's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
48 |
Continued as Drifter (Barbarian). |
11 |
50 |
Wilmer Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
52 |
A new romantic starts. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Good fortune. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Find an Alien Artifact. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Birth or Death involving a family member or close friend. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |