Retired Scout Worth Bethune  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 3 (-1)111693
Disregards rules
 
Skills
Advocate 1
Animals (Training) 1
Athletics 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Explosives 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 2
Medic 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession (Worker) 0
Science (Social Sciences/Psychology) 1
Stealth 0
Streetwise 0
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal11
Believer Missionary/Humanitarian Project Worker12
Merchant Merchant Marine Senior Crewman11
Drifter Scavenger 01
Scout Courier Scout15
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Tennie Foster Rival 2 0 1 4 Humaniti (F/49)
Timothy Robins Enemy 0 2 0 0 Humaniti (M/58)
Freeman Learmonth Rival 1 0 3 0 Libert (M/25)
Wilhelmina Kinghead Contact 2 1 2 1 Irhadre (F/17)
Wilhelmina Kinghead gains in power and influence.
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 22 A mission goes disastrously wrong due to Worth Bethune's commander’s error or incompetence, but Worth Bethune survive.
1 22 Cover for the commander and gain an Ally.
1 22 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
2 22 Voluntarily left Star Marine
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 25 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Continued as Believer (Missionary/Humanitarian).
3 28 Worth Bethune aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 28 Failed to qualify for Thief (Rogue).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Embroiled in legal trouble.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Voluntarily left Merchant Marine
5 32 Failed to qualify for Artist (Entertainer).
5 32 Became a Drifter (Scavenger).
5 36 Drafted into Courier
6 36 Became a Scout (Courier).
6 37 Spend several years jumping from world to world in Worth Bethune's scout ship.
7 40 Continued as Scout (Courier).
7 42 Worth Bethune survey an alien world.
7 44 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 44 Continued as Scout (Courier).
8 47 Perform an exemplary service for the scouts.
9 48 Continued as Scout (Courier).
9 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 52 Continued as Scout (Courier).
10 55 Worth Bethune spend a great deal of time on the fringes of Charted Space.
10 55 Gain a contact in an alien race.
11 56 Voluntarily left Courier
11 56 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 59 Worth Bethune have been following false teachings!
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
12 59 Retired.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 66 Moved to a new world.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 69 Victim of a crime.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 73 Scarred. Fully recovered. Owe 10,000 for medical bills.
16 75 Aging Crisis. Owe 50,000 for medical bills.
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