Worth Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)111777
Reserved, Fun to be around
 
Skills
Astrogation 1
Athletics (Endurance) 2
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Melee (Unarmed) 1
Recon 0
Science (Social Sciences/Psychology) 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Scout Surveyor 02
Drifter Wanderer 27
Citizen Worker 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Vernon Suthmeer Enemy 0 3 5 4 Solomani, Imperium (M/43)
Adell Barnett Enemy 0 1 1 0 Urunishani (F/50)
Adell Barnett is diminished in both power and influence.
Louella Carter Rival 1 2 1 2 Geonee (F/88)
Louella Carter has negatively life-changing event.
Armand Watts Ally 1 0 0 1 Pirian (M/76)
Herbert McGrath Ally 4 1 0 3 Urunishani (M/64)
Herbert McGrath was ruined by misfortune caused by the character.
Eduardo Edwards Contact 2 1 1 3 Urunishani (M/9)
Forgiveness.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Go undercover to investigate an enemy.
1 19 Betrayed by a friend. One of Worth Cox's Contacts or Allies betrays Worth Cox, ending Worth Cox's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Voluntarily left Intelligence
2 22 Became a Scout (Surveyor).
2 26 Worth Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Worth Cox fail to help. Gain an Enemy.
2 26 Worth Cox inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 26 Continued as Scout (Surveyor).
3 28 Worth Cox spend a great deal of time on the fringes of Charted Space.
3 28 Psychologically damaged by Worth Cox's time in the scouts.
3 30 Forced to muster out.
4 30 Became a Drifter (Wanderer).
5 34 Continued as Drifter (Wanderer).
5 35 Victim of a crime
6 38 Continued as Drifter (Wanderer).
6 39 Betrayed by a friend. One of Worth Cox's Contacts or Allies betrays Worth Cox, ending Worth Cox's career. That Contact or Ally becomes a Rival or Enemy.
7 39 Failed to qualify for Courier (Scout).
7 39 Continued as Drifter (Wanderer).
7 42 Attempted a risky adventure and was injured.
7 42 Injured. Fully recovered. Owe 5,000 for medical bills.
7 43 Promoted to Drifter (Wanderer) rank 1.
8 43 Continued as Drifter (Wanderer).
8 47 Suffer from a life-threatening illness.
9 47 Became a Citizen (Worker).
9 51 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
10 51 Returned to Drifter (Wanderer).
10 52 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 55 Promoted to Drifter (Wanderer) rank 2.
11 55 Continued as Drifter (Wanderer).
11 59 Worth Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Retired at age 59.
12 59 Retired.
12 60 A new romantic starts. Gain an Ally.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 66 Gained a contact.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 69 Moved to a new world.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 73 Scarred. Owe 5,000 for medical bills.
16 75 Aging Crisis. Owe 20,000 for medical bills.
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