Retired Project Coordinator Admiral Walters  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 78 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 6 (0)111586
Symmetrical face, Lordly
 
Skills
Admin 1
Athletics 0
Carouse 1
Diplomat 1
Drive 0
Engineer (M-drive) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 5
Language 0
Leadership 1
Mechanic 2
Medic 0
Melee (Blade) 1
Persuade 2
Pilot 0
Profession (Colonist) 0
Recon 1
Science (Social Sciences/Belief) 3
Science (Social Sciences/Psychology) 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand11
Navy Engineer/Gunner Able Spacehand11
Agent Intelligence 01
Drifter Barbarian Warrior35
Drifter Scavenger 12
Believer Missionary/Humanitarian Project Coordinator46
 
Name Type Affinity Enmity Power Influence Species
Bernice Beckham Rival 1 3 2 0 Tezcat (F/35)
Sydney Arnold Enemy 1 1 4 0 Trexen (M/20)
Relationship altered.
Vernice Bain Enemy 0 3 0 0 Halka (F/52)
Berniece Connell Enemy 0 4 1 0 Hanen (F/18)
Neva Fitzgerald Enemy 6 3 2 1 Trexen (F/55)
Neva Fitzgerald gains in power.
Neva Fitzgerald is a questionable figure such as a criminal, pirate or disgraced noble.
reconciliation.
Neva Fitzgerald is a member of an organisation which holds a generally opposite view of the Traveller.
Duncan Heriot Enemy 0 3 1 4 Trexen (M/54)
Webb Hogan Enemy 0 4 0 1 Answerin (M/38)
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Submitted to the draft.
1 18 Became a Navy (Flight) with the new title Crewman.
1 20 Special assignment or duty on board ship.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Engineer/Gunner) with previous rank.
2 25 During a battle, defeat or victory depends on Admiral Walters's actions. Admiral Walters actions lead to an honorabe discharge.
3 25 Became a Agent (Intelligence).
3 28 Severely injured. Fully recovered. Owe 7,500 for medical bills.
4 28 Became a Drifter (Barbarian).
5 32 Continued as Drifter (Barbarian).
5 33 Spend time with an alien race. Gain a contact.
5 36 Promoted to Drifter (Barbarian) rank 1.
6 36 Continued as Drifter (Barbarian).
6 38 Find valuable salvage.
6 40 Forced to continue current assignment.
6 40 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
7 40 Continued as Drifter (Barbarian).
7 41 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 44 Promoted to Drifter (Barbarian) rank 3.
8 44 Voluntarily left Barbarian
8 44 Failed to qualify for Broker (Merchant).
8 44 Continued as Drifter (Barbarian).
8 45 Betrayed by a friend. One of Admiral Walters's Contacts or Allies betrays Admiral Walters, ending Admiral Walters's career. That Contact or Ally becomes a Rival or Enemy.
9 45 Failed to qualify for Merchant Marine (Merchant).
9 45 Switched to Drifter (Scavenger).
9 48 Amnesia.
9 49 Promoted to Drifter (Scavenger) rank 1.
10 49 Continued as Drifter (Scavenger).
10 53 Admiral Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Admiral Walters is chosen to represent Admiral Walters's faith in a vid show or other highly public forum.
11 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 57 Continued as Believer (Missionary/Humanitarian).
12 60 Admiral Walters retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Retired at age 61.
13 61 Continued as Believer (Missionary/Humanitarian).
13 64 A notable academic consults with Admiral Walters about a publication or documentary he is working on. Gain a Contact in academia.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Continued as Believer (Missionary/Humanitarian).
14 66 Admiral Walters refused an offer of inducements to betray Admiral Walters's faith. Gain 6 enemies.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 69 Continued as Believer (Missionary/Humanitarian).
15 71 Admiral Walters retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 73 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 73 Continued as Believer (Missionary/Humanitarian).
16 76 Opponents of Admiral Walters's belief system ambush Admiral Walters.
16 76 Severely injured. Fully recovered. Owe 15,000 for medical bills.
17 76 Aging Crisis. Owe 60,000 for medical bills.
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