Retired Project Leader Al Holmes  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 78 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 1 (-2) 8 (0)111318
Unscrupulous
 
Skills
Art (Presentation/Write) 1
Astrogation 0
Broker 0
Carouse 1
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Persuade 2
Pilot 0
Profession (Worker/Metalworking) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 02
Entertainer Performer 11
Merchant Broker 02
Believer Missionary/Humanitarian Project Leader34
Merchant Merchant Marine Crewman02
Retired 05
 
EducationGraduated
University Failed
 
Name Type Affinity Enmity Power Influence Species
Byron Jimenez Contact 1 0 1 1 Ziadd (M/79)
Henderson Andrew Enemy 0 0 1 0 Ronnin (M/74)
Price Harrison Contact 1 0 4 1 Hanen (M/49)
Eliza Robertson Contact 1 2 2 1 Pirian (F/42)
Eliza Robertson gains in power and influence.
Axel Stewart Contact 1 2 0 1 Ziadd (M/26)
Axel Stewart has had an unexpected run of good fortune lately.
Axel Stewart is out of contact doing something interesting but not suspicious.
Florida Robertson Enemy 0 5 0 0 Ziadd (F/41)
Omar Mcabe Enemy 1 3 0 2 Ziadd (M/24)
Relationship altered.
Mia Carpenter Ally 3 0 5 0 Sylean (F/66)
Mia Carpenter is diminished in both power and influence.
Charlene Jennings Ally 2 0 0 3 Ziadd (F/71)
Major Ibbett Rival 1 0 1 2 Answerin (M/26)
Major Ibbett is particularly unusual, such as an artificial intelligence or very alien being.
Prince Kabble Ally 6 0 2 4 Ziadd (M/57)
Prince Kabble gained power at the expense of a third party who now blames the character.
Sylvester Griffin Enemy 0 1 5 3 Irhadre (M/63)
 
Term Age History
1 18 Entered University.
1 20 Contact with Government.
1 22 Dropped out of university.
2 22 Became a Scout (Courier).
2 24 Al Holmes spend a great deal of time on the fringes of Charted Space.
2 24 Al Holmes's ship is damaged, and Al Holmes have to hitch-hike Al Holmes's way back across the stars to the nearest scout base.
2 24 Gain 1 Contacts. Gain 1 Enemies.
3 26 Continued as Scout (Courier).
3 27 Al Holmes's ship is damaged, and Al Holmes have to hitch-hike Al Holmes's way back across the stars to the nearest scout base.
3 27 Gain 3 Contacts. Gain 2 Enemies.
4 27 Became a Entertainer (Performer).
4 30 Moved to a new world.
4 31 Promoted to Entertainer (Performer) rank 1.
5 31 Voluntarily left Performer
5 31 Became a Merchant (Broker).
5 32 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 35 Continued as Merchant (Broker).
6 36 Imperial trade restrictions force Al Holmes out of business.
7 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 39 Al Holmes secretly provide religious rites for a dying leader or noble, although they do not share Al Holmes's faith. Gain an Ally in the family and a Rival who disagrees with Al Holmes's choice.
7 40 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 40 Continued as Believer (Missionary/Humanitarian).
8 42 Al Holmes retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 44 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 44 Continued as Believer (Missionary/Humanitarian).
9 45 Al Holmes have been following false teachings!
10 45 Failed to qualify for Performer (Entertainer).
10 45 Submitted to the draft.
10 45 Switched to Merchant (Merchant Marine) with the new title Crewman.
10 48 Given advanced training in a specialist field
11 49 Continued as Merchant (Merchant Marine).
11 52 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 52 Retired at age 52.
12 52 Returned to Believer (Missionary/Humanitarian).
12 56 Al Holmes accepted an offer of inducements to betray Al Holmes's faith. Gain 770,000 in cash.
12 56 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 56 Aging Crisis. Owe 10,000 for medical bills.
13 56 Retired.
13 58 Moved to a new world.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 64 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 71 Betrayal. Convert an Ally into a Rival or Enemy.
17 72 Aging Crisis. Owe 40,000 for medical bills.
17 76 Betrayal. Convert an Ally into a Rival or Enemy.
18 76 Aging Crisis. Owe 40,000 for medical bills.
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