Retired Knight Alberto Stanway  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ne Kraeda ren Kelva 78 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 2 (-2)2 (-2)111562
Imaginative, Patchy hair
 
Skills
Admin 1
Advocate 1
Art (Performing/Instrument) 1
Carouse 0
Diplomat 0
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Medic 2
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Life Sciences/Psionicology) 1
Stealth 1
Streetwise 0
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 36
Entertainer Performer 12
Psion Psi-Warrrior Knight34
Believer Missionary/Humanitarian Junior Project Worker02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Wilbur Mcdonalid Ally 6 0 1 1 Ne Kraeda ren Kelva (M/73)
Elizabeth Wagner Ally 4 0 1 0 Pirian (M/80)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 22 A new romantic starts. Gain an Ally.
1 22 Promoted to Scholar (Scientist) rank 1.
2 22 Continued as Scholar (Scientist).
2 25 Entangled in a bureaucratic or legal morass that distracts Alberto Stanway from Alberto Stanway's work.
2 26 Promoted to Scholar (Scientist) rank 2.
3 26 Continued as Scholar (Scientist).
3 27 Win a prestigious prize for Alberto Stanway's work.
3 30 Forced to continue current assignment.
3 30 Promoted to Scholar (Scientist) rank 3.
4 30 Continued as Scholar (Scientist).
4 33 Entangled in a bureaucratic or legal morass that distracts Alberto Stanway from Alberto Stanway's work.
5 34 Continued as Scholar (Scientist).
5 37 Injured.
6 38 Continued as Scholar (Scientist).
6 40 Assigned to work on a secret project for a patron or organisation.
6 42 Forced to muster out.
7 42 Became a Entertainer (Performer).
7 43 One of Alberto Stanway's pieces of art is stolen, and the investigation brings Alberto Stanway into the criminal underworld.
8 46 Continued as Entertainer (Performer).
8 47 Encounter a Psionic institute.
8 47 Tested for psionic powers
8 50 Promoted to Entertainer (Performer) rank 1.
9 50 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
9 52 Psionic strength increases.
9 54 Promoted to Psion (Psi-Warrrior) rank 1.
10 54 Continued as Psion (Psi-Warrrior).
10 56 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
10 58 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Psion (Psi-Warrrior).
11 61 Achieve a new level of discipline in Alberto Stanway's powers/
11 62 Promoted to Psion (Psi-Warrrior) rank 3.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Continued as Psion (Psi-Warrrior).
12 64 Gift causes a former ally to turn on Alberto Stanway and betray Alberto Stanway. One Ally or Contact becomes an Enemy.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 67 Alberto Stanway is caught in the periphery of a scandal.
13 67 Demoted to Believer (Missionary/Humanitarian) rank -1.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 68 Continued as Believer (Missionary/Humanitarian).
14 72 Alberto Stanway retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 72 Promoted to Believer (Missionary/Humanitarian) rank 0.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 72 Voluntarily left Missionary/Humanitarian
15 72 Retired.
15 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 76 Aging Crisis. Owe 10,000 for medical bills.
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