Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Alberto Williams's Contacts or Allies betrays Alberto Williams, ending Alberto Williams's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
38 |
Made lifelong friends. Gain 2 Allies. |
6 |
40 |
Graduated. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
43 |
Smuggle illegal items onto a planet. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Embroiled in legal trouble. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Given advanced training in a specialist field |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
A good deal ensures Alberto Williams is living the high life for a few years. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 7. |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired. |
14 |
70 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |