Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A job goes wrong, forcing Ambrose Boyd to flee off-planet. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Ambrose Boyd spend a great deal of time on the fringes of Charted Space. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Ambrose Boyd botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Ambrose Boyd's ship is damaged, and Ambrose Boyd have to hitch-hike Ambrose Boyd's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
37 |
Serve as the courier for an important message from the Imperium. |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
41 |
Spend several years jumping from world to world in Ambrose Boyd's scout ship. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
45 |
Promoted to Scout (Surveyor) rank 2. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
46 |
Ambrose Boyd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ambrose Boyd fail to help. Gain an Enemy. |
8 |
46 |
Ambrose Boyd's ship is damaged, and Ambrose Boyd have to hitch-hike Ambrose Boyd's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 5 Contacts. Gain 2 Enemies. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Physician (Scholar). |
9 |
49 |
Became a Drifter (Barbarian). |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
61 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
12 |
61 |
Continued as Drifter (Barbarian). |
12 |
63 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
63 |
Failed to qualify for Merchant Marine (Merchant). |
13 |
63 |
Submitted to the draft. |
13 |
63 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
13 |
66 |
During a battle, defeat or victory depends on Ambrose Boyd's actions. Ambrose Boyd actions lead to an honorabe discharge. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Opponents of Ambrose Boyd's belief system ambush Ambrose Boyd. |
14 |
67 |
Severely injured. Owe 20,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Retired. |
15 |
70 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |