Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Merchant (Broker). |
2 |
22 |
Given advanced training in a specialist field |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
29 |
Promoted to Merchant (Broker) rank 2. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
A good deal ensures Angus Desmond is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
33 |
Voluntarily left Broker |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Became a Citizen (Worker). |
6 |
40 |
Angus Desmond is rewarded for Angus Desmond's diligence or cunning. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
44 |
Angus Desmond learn something Angus Desmond should not have – a corporate secret, a political scandal – which Angus Desmond can profit from illegally. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
50 |
Angus Desmond is rewarded for Angus Desmond's diligence or cunning. |
9 |
52 |
Promoted to Citizen (Worker) rank 3. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
54 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
56 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |