Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Gained a contact. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Arch Jones went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Arch Jones aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Became a Entertainer (Artist). |
7 |
40 |
Gain a patron in the arts. Gain an Ally |
7 |
42 |
Promoted to Entertainer (Artist) rank 1. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
45 |
Arch Jones is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
46 |
Arch Jones run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Arch Jones come into conflict with a splinter group Arch Jones's own religion which maintains Arch Jones's version is the wrong one. Gain 2 Rivals. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Spend time with an alien race. Gain a contact. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |