Retired Field Agent Armand Wells  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 78 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 4 (-1)111A84
Hardy, Mercurial, Fawning
 
Skills
Admin 1
Art (Performing) 0
Deception 1
Diplomat 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 2
Medic 1
Persuade 1
Profession (Hostile Environment/Contaminent) 1
Recon 3
Science (Social Sciences/Belief) 1
Science (Life Sciences/Genetics) 1
Seafarer (Ocean Ships) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Initiate12
Scout Surveyor Scout12
Believer Missionary/Humanitarian Project Worker14
Agent Intelligence Field Agent35
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Allison Macks Enemy 0 3 0 2 Humaniti (F/75)
Mayme Moynihan Enemy 0 1 3 1 Cassilldan (F/16)
Claire Reyes Enemy 0 1 2 1 Cassilldan (M/34)
Maymie Robertson Enemy 0 2 4 0 Ziadd (F/32)
Lenore Tow Enemy 0 2 0 0 Cassilldan (F/24)
Claudine Keating Enemy 0 2 5 1 Cassilldan (F/85)
Royce Gardner Enemy 0 3 3 0 Geonee (M/55)
Maurice Gray Enemy 0 4 1 2 Humaniti (M/16)
Maurice Gray is a questionable figure such as a criminal, pirate or disgraced noble.
Bertram Weston Enemy 0 1 2 0 Cassilldan (M/18)
Denver Little Enemy 0 2 0 2 Dynchia (M/52)
Angus Uleaven Ally 0 0 4 1 Suerrat (M/60)
Len Smith Contact 0 1 1 0 Hanen (M/51)
Era Neal Contact 2 0 1 0 Swanfeh (F/13)
Relationship becomes more moderate. Ally becomes a contact.
Era Neal has negatively life-changing event.
Fletcher Cooper Ally 1 0 4 3 Lancian (M/18)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 21 Armand Wells refused an offer of inducements to betray Armand Wells's faith. Gain 4 enemies.
2 22 Continued as Believer (Mainstream Believer).
2 26 Armand Wells accepted an offer of inducements to betray Armand Wells's faith. Gain 110,000 in cash.
2 26 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
3 26 Failed to qualify for Marine Support (Marine).
3 26 Submitted to the draft.
3 26 Became a Scout (Surveyor).
3 27 When dealing with an alien race, Armand Wells botch an opportunity to gather extra intelligence about them.
3 27 Nearly killed. Owe 20,000 for medical bills.
3 30 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 30 Continued as Scout (Surveyor).
4 33 Armand Wells have no idea what happened to Armand Wells – they found Armand Wells's ship drifting on the fringes of friendly space.
5 33 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 34 Armand Wells retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 37 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 37 Continued as Believer (Missionary/Humanitarian).
6 38 Moved to a new world.
7 41 Continued as Believer (Missionary/Humanitarian).
7 44 Armand Wells retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 45 Continued as Believer (Missionary/Humanitarian).
8 46 Armand Wells refused an offer of inducements to betray Armand Wells's faith. Gain 3 enemies.
8 49 Forced to muster out.
9 49 Became a Agent (Intelligence).
9 51 Spend time with an alien race. Gain a contact.
9 53 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
10 53 Aging Crisis. Owe 10,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Agent (Intelligence).
10 54 Go undercover to investigate an enemy.
10 54 Life ruined by a criminal gang. Gain the gang as an Enemy
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Continued as Agent (Intelligence).
11 58 Go undercover to investigate an enemy.
11 61 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
11 61 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 61 Continued as Agent (Intelligence).
12 63 Established a network of contacts. Gain 1 contacts.
12 65 Promoted to Agent (Intelligence) rank 3.
13 65 Aging Crisis. Owe 50,000 for medical bills.
13 65 Continued as Agent (Intelligence).
13 68 Nearly killed. Owe 5,000 for medical bills.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 68 Retired.
14 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 76 Aging Crisis. Owe 10,000 for medical bills.
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