Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
Arnold Hill manipulate and charm Arnold Hill's way through high society. Gain a Rival and an Ally. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
26 |
time as a ruler or playboy gives Arnold Hill a wide range of experiences. |
2 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
30 |
Inherit a gift from a rich relative. |
3 |
30 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Noble (Diplomat) with the new title 2nd Secretary and previous rank. |
4 |
33 |
Arnold Hill manipulate and charm Arnold Hill's way through high society. Gain a Rival and an Ally. |
4 |
34 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Noble (Dilettante) with previous rank. |
5 |
38 |
Become deeply involved in politics on Arnold Hill's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
42 |
Become deeply involved in politics on Arnold Hill's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
7 |
42 |
Continued as Noble (Dilettante). |
7 |
46 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Entertainer (Journalist). |
8 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Arnold Hill far from home. |
8 |
50 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
9 |
50 |
Continued as Entertainer (Journalist). |
9 |
54 |
An investigation, tour, project or expedition goes wrong, stranding Arnold Hill far from home. |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
55 |
Find valuable salvage. |
11 |
58 |
Continued as Drifter (Barbarian). |
11 |
59 |
Find an Alien Artifact. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Voluntarily left Barbarian |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Arnold Hill faith is shaken. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Arnold Hill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
74 |
Arnold Hill aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Retired. |
15 |
75 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |