Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
Entangled in a bureaucratic or legal morass that distracts Arther Murphy from Arther Murphy's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
A rival researcher blackens Arther Murphy's name or steals Arther Murphy's research. Gain a Rival. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Caught cheating in some fashion, advancing Arther Murphy's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
36 |
An expedition or voyage goes wrong, leaving Arther Murphy stranded in the wilderness. |
5 |
36 |
Gain an Enemy |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
46 |
Gain Enemy if Arther Murphy don't already have one. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
53 |
Became a Merchant (Broker). |
10 |
54 |
A sudden war destroys Arther Murphy's trade routes and contacts, forcing Arther Murphy to flee that region of space. |
10 |
54 |
Gain rebels as Enemy |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Merchant (Broker). |
11 |
60 |
A series of bad deals and decisions force Arther Murphy into bankruptcy. Arther Murphy salvages what Arther Murphy can. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Arther Murphy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Arther Murphy is chosen to represent Arther Murphy's faith in a vid show or other highly public forum. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Opponents of Arther Murphy's belief system ambush Arther Murphy. |
14 |
71 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Retired. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |