Retired Explorer Axel Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 78 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 5 (-1)1114A5
Tactless
 
Skills
Admin 0
Advocate 1
Animals (Veterinary) 1
Art (Presentation/Holography) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 1
Diplomat 0
Drive (Mole) 2
Electronics (Computers) 2
Gambler 1
Navigation 1
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Science (Robotic Sciences) 0
Seafarer 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person04
Merchant Merchant Marine Crewman01
Drifter Wanderer 02
Citizen Colonist Explorer45
Retired 03
 
Name Type Affinity Enmity Power Influence Species
James Candy Ally 5 0 6 1 Cassilldan (M/68)
Forgiveness.
Celina Wheeler Rival 0 1 3 0 Cassilldan (F/46)
Celina Wheeler gained power at the expense of a third party who now blames the character.
Lum Palmer Enemy 0 4 1 0 Ne Kraeda ren Kelva (M/22)
Lum Palmer has life-changing event that creates new responsibilities.
Mervin Lyness Contact 3 0 1 3 Ronnin (M/21)
Tuiearlahkea A Enemy 0 4 0 0 Aslan (M/33)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 21 Axel Coleman is chosen to represent Axel Coleman's faith in a vid show or other highly public forum.
2 22 Continued as Believer (Mainstream Believer).
2 26 Axel Coleman is sent to a new community or parish to preach The Word among the poor.
3 26 Continued as Believer (Mainstream Believer).
3 29 Axel Coleman secretly provide religious rites for a dying leader or noble, although they do not share Axel Coleman's faith. Gain an Ally in the family and a Rival who disagrees with Axel Coleman's choice.
3 30 Forced to muster out.
4 30 Failed to qualify for Engineer/Gunner (Navy).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Given advanced training in a specialist field
5 34 Voluntarily left Merchant Marine
5 34 Failed to qualify for Explorer (Scout).
5 34 Became a Drifter (Wanderer).
5 38 Axel Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 38 Became a Citizen (Colonist).
6 39 Axel Coleman's business expands, Axel Coleman's corporation grows, or the colony thrives.
6 42 Promoted to Citizen (Colonist) rank 1.
7 42 Continued as Citizen (Colonist).
7 45 Axel Coleman learn something Axel Coleman should not have – a corporate secret, a political scandal – which Axel Coleman can profit from illegally.
7 46 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
8 46 Continued as Citizen (Colonist).
8 49 Life ruined by a criminal gang. Gain the gang as an Enemy
8 50 Promoted to Citizen (Colonist) rank 3.
9 50 Continued as Citizen (Colonist).
9 52 Spent time maintaining and using heavy vehicles.
9 54 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
10 54 Continued as Citizen (Colonist).
10 56 Good fortune
10 58 Forced to muster out.
11 58 Returned to Drifter (Wanderer).
11 61 Suffer from a life-threatening illness.
12 61 Aging Crisis. Owe 60,000 for medical bills.
12 61 Retired at age 61.
12 61 Returned to Believer (Mainstream Believer).
12 65 A notable academic consults with Axel Coleman about a publication or documentary he is working on. Gain a Contact in academia.
12 65 Forced to muster out.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 65 Retired.
13 68 Gained a contact.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 72 Betrayal. Convert an Ally into a Rival or Enemy.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 75 Good fortune.
16 77 Aging Crisis. Owe 20,000 for medical bills.
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