Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A crime lord considers Bernard Webb his protégé. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Bernard Webb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Bernard Webb's Contacts or Allies betrays Bernard Webb, ending Bernard Webb's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Agent (Corporate Agent). |
7 |
40 |
Given specialist training in vehicles. |
7 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Gained a contact. |
8 |
46 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Agent (Corporate Agent). |
9 |
48 |
Victim of a crime |
10 |
50 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
54 |
Promoted to Agent (Corporate Agent) rank 3. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Voluntarily left Corporate Agent |
11 |
54 |
Retired. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |