Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Bill Bradley's job. |
4 |
29 |
Became a Rogue (Thief). |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
33 |
Promoted to Rogue (Thief) rank 1. |
5 |
33 |
Voluntarily left Thief |
5 |
33 |
Failed to qualify for Performer (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Given specialist training in vehicles. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Befriended by a senior agent. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
48 |
A new romantic starts. Gain an Ally. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
9 |
49 |
Voluntarily left Law Enforcement |
9 |
49 |
Failed to qualify for Free Trader (Merchant). |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
52 |
Attacked by enemies that Bill Bradley easily defeat. |
9 |
52 |
Gain Enemy if Bill Bradley don't already have one. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
57 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
61 |
Attempted a risky adventure and was sent to prison. |
12 |
61 |
Became a Prisoner (Thug). |
12 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
65 |
Switched to Prisoner (Inmate) with previous rank. |
13 |
69 |
Persecuted by a prison gang. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Retired at age 69. |
14 |
69 |
Switched to Prisoner (Fixer) with previous rank. |
14 |
71 |
Attacked by another prisoner. |
14 |
71 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Returned to Prisoner (Inmate). |
15 |
76 |
Beaten by a prison gang. |
15 |
76 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |