Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Billie Woods foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Lost eye or limb. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Injured. Fully recovered. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Good fortune |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Billie Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Someone more charismatic but less devout than Billie Woods has become Billie Woods's superior. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Billie Woods faith is shaken. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Voluntarily left Missionary/Humanitarian |
8 |
44 |
Retired. |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
52 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |