Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
A mission goes wrong; Butler Dickman and several others are captured and mistreated by the enemy. Gain Butler Dickman's jailer as an Enemy. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
A good deal ensures Butler Dickman is living the high life for a few years. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
A new romantic starts. Gain an Ally. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Risk Butler Dickman's fortune on a possibility lucrative deal and win. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Good fortune |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
49 |
Find an Alien Artifact. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
53 |
Suffer from a life-threatening illness. |
11 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Voluntarily left Mainstream Believer |
12 |
57 |
Retired. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |