Retired 1st Officer Caleb Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 78 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 6 (0)111586
Detail-oriented, Distressed, Albinism
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Presentation/Write) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Drive (Mole) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Worker) 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer56
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Elvera Carter Contact 2 2 2 3 Ne Kraeda ren Kelva (F/61)
Emmer Magrath Enemy 0 3 5 5 Sylean (F/93)
Camille Kabble Ally 6 0 1 4 Ne Kraeda ren Kelva (F/32)
Kay Lawlor Rival 2 2 3 2 Ne Kraeda ren Kelva (F/43)
Kay Lawlor gains in power and influence.
Leslie Batt Rival 1 3 0 3 Ne Kraeda ren Kelva (M/34)
Vernie Mitchell Rival 1 3 1 2 Luriani (F/25)
Vernie Mitchell has had an unexpected run of good fortune lately.
Lilian Arnold Contact 2 1 2 0 Ne Kraeda ren Kelva (F/51)
Jeremy Little Ally 3 0 3 0 Ne Kraeda ren Kelva (M/23)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Embroiled in legal trouble.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Make an unexpected connection outside Caleb Sims's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 Caleb Sims's business or ship thrives.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Given advanced training in a specialist field
5 38 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
6 38 Continued as Merchant (Merchant Marine).
6 41 Befriend a useful ally in one sphere. Gain an Ally.
6 42 Forced to muster out.
7 42 Became a Drifter (Scavenger).
7 43 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 43 Aging Crisis. Owe 50,000 for medical bills.
8 43 Retired at age 43.
8 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 44 Caleb Sims come into conflict with a splinter group Caleb Sims's own religion which maintains Caleb Sims's version is the wrong one. Gain 1 Rivals.
9 47 Aging Crisis. Owe 30,000 for medical bills.
9 47 Continued as Believer (Missionary/Humanitarian).
9 48 Opponents of Caleb Sims's belief system ambush Caleb Sims.
9 48 Severely injured. Fully recovered. Owe 10,000 for medical bills.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired.
10 50 Gained a contact.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 56 A new romantic starts. Gain an Ally.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 58 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 68 Find an Alien Artifact.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 69 A romantic relationship ends badly. Gain a Rival or Enemy.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 76 Lightly injured, no permanent damage. Fully recovered.
17 76 Aging Crisis. Owe 50,000 for medical bills.
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