Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Injured. Fully recovered. |
2 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Charles Fowler easily defeat. |
2 |
23 |
Gain Enemy if Charles Fowler don't already have one. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Charles Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Charles Fowler secretly provide religious rites for a dying leader or noble, although they do not share Charles Fowler's faith. Gain an Ally in the family and a Rival who disagrees with Charles Fowler's choice. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Charles Fowler is sent to a new community or parish to preach The Word among the poor. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Opponents of Charles Fowler's belief system ambush Charles Fowler. |
6 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Retired. |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
48 |
Moved to a new world. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |