Retired Fighter Cicero Garrett  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 78 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 1 (-2)111691
Ecstatic, Sloppy, Non-committing
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics (Endurance) 1
Carouse 2
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Explosives 1
Gun Combat (Archaic) 2
Melee (Natural) 2
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Civil Engineering) 1
Recon 0
Science (Life Sciences/Xenology) 2
Seafarer 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Dolphin Military Guardian 25
Rogue Enforcer 12
Agent Intelligence 01
Believer Holy Warrior Fighter11
Dolphin Civilian Liaison 13
Retired 04
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Misty Jensen Enemy 0 4 1 6 Dynchia, Imperium (F/45)
Hobert Hennessy Enemy 0 6 0 2 Dolphin, Imperium (M/22)
Genevieve Risewell Contact 0 1 0 2 Dolphin, Imperium (F/24)
Genevieve Risewell is particularly unusual, such as an artificial intelligence or very alien being.
Sergio Philpot Rival 1 1 1 3 Dolphin, Imperium (M/20)
Sergio Philpot belongs to an unusual cultural or religious group.
Tina Sweet Ally 3 0 0 1 Dolphin, Imperium (F/17)
Clarance Hare Ally 1 0 2 1 Kargol (M/15)
Clarance Hare has negatively life-changing event.
Zelda Oshea Contact 0 0 0 1 Pirian (F/73)
Zelda Oshea is in desperate trouble and could use the character’s help.
Barton Brewer Contact 1 2 1 3 Dolphin, Imperium (M/22)
Relationship soured.
 
Term Age History
1 12 Entered University.
1 15 Join a social movement.
1 16 Graduated.
2 16 Became a Dolphin Military (Guardian).
2 16 Attempt at commissioned failed.
2 18 Receive special training in underwater mine disposal.
2 20 Promoted to Dolphin Military (Guardian) rank 1.
3 20 Continued as Dolphin Military (Guardian).
3 23 An investigation uncovers links between Cicero Garrett's unit’s commander and a radical faction. Cicero Garrett denounce Cicero Garrett's commander. Gain one of his allies as an Enemy.
4 24 Continued as Dolphin Military (Guardian).
4 27 An investigation uncovers links between Cicero Garrett's unit’s commander and a radical faction. Cicero Garrett denounce Cicero Garrett's commander. Gain one of his allies as an Enemy.
5 28 Continued as Dolphin Military (Guardian).
5 30 Cicero Garrett perform well during a black ops commando mission. Gain a Contact in an elite military unit.
5 32 Promoted to Dolphin Military (Guardian) rank 2.
6 32 Continued as Dolphin Military (Guardian).
6 34 An ambitious planetary operation goes badly wrong leaving Cicero Garrett beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery.
7 34 Became a Rogue (Enforcer).
7 35 Cicero Garrett spend months in the dangerous criminal underworld.
7 38 Promoted to Rogue (Enforcer) rank 1.
8 38 Continued as Rogue (Enforcer).
8 40 Involved in the planning of an impressive heist.
9 42 Voluntarily left Enforcer
9 42 Became a Agent (Intelligence).
9 43 Hard times caused by a lack of interstellar trade costs Cicero Garrett's job.
10 43 Became a Believer (Holy Warrior) with the new title Hopeful.
10 47 Cicero Garrett accepted an offer of inducements to betray Cicero Garrett's faith. Gain 430,000 in cash.
10 47 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 47 Aging Crisis. Owe 60,000 for medical bills.
11 47 Retired at age 47.
11 47 Became a Dolphin Civilian (Liaison).
11 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 51 Promoted to Dolphin Civilian (Liaison) rank 1.
12 51 Aging Crisis. Owe 10,000 for medical bills.
12 51 Continued as Dolphin Civilian (Liaison).
12 53 A new romantic starts. Gain an Ally.
13 55 Aging Crisis. Owe 40,000 for medical bills.
13 55 Continued as Dolphin Civilian (Liaison).
13 57 An accident leaves Cicero Garrett caught on land without a travel suit. Cicero Garrett suffer serious dehydration and require lengthy hospitalization.
13 59 Forced to muster out.
14 59 Aging Crisis. Owe 40,000 for medical bills.
14 59 Retired.
14 63 A new romantic starts. Gain an Ally.
15 63 Aging Crisis. Owe 20,000 for medical bills.
15 64 Gained a contact.
16 67 Aging Crisis. Owe 50,000 for medical bills.
16 71 Betrayal. Convert an Ally into a Rival or Enemy.
17 71 Aging Crisis. Owe 40,000 for medical bills.
17 73 Gained a contact.
18 75 Aging Crisis. Owe 20,000 for medical bills.
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