Retired Scout Clare Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 78 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 7 (0)111657
Late, Vulnerable
 
Skills
Astrogation 1
Athletics (Dexterity) 2
Broker 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Mechanic 3
Medic 0
Melee (Grapple) 1
Persuade 1
Pilot (Capital Ships) 1
Science (Physical Sciences) 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer26
Drifter Barbarian 01
Navy Flight Crewman01
Scout Surveyor Scout25
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Anna Withers Contact 2 1 5 1 Trexen (F/23)
Vassie Dwan Enemy 0 3 5 0 Tapazmal (F/53)
Vassie Dwan is out of contact doing something interesting but not suspicious.
Adam Steen Contact 2 0 6 2 Tapazmal (M/24)
Relationship altered.
Theo Lynch Contact 1 0 2 1 Zhodani, Imperium (M/40)
Relationship becomes more moderate. Ally becomes a contact.
Emmitt Hotty Contact 3 0 0 5 Tapazmal (M/41)
Lala Hays Contact 3 0 1 2 Tapazmal (F/31)
Ruth Davidson Rival 0 1 0 6 Tapazmal (M/59)
Ruth Davidson gains in influence.
Alyce Medina Enemy 0 3 1 1 Tapazmal (F/54)
Relationship becomes more intense.
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 22 Spent the college years partying.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 24 Embroiled in legal trouble.
3 26 Continued as Merchant (Merchant Marine).
3 27 Moved to a new world.
4 30 Continued as Merchant (Merchant Marine).
4 33 Make an unexpected connection outside Clare Cox's normal circles. Gain a Contact.
5 34 Continued as Merchant (Merchant Marine).
5 38 A sudden war destroys Clare Cox's trade routes and contacts, forcing Clare Cox to flee that region of space.
5 38 Gain rebels as Enemy
6 38 Continued as Merchant (Merchant Marine).
6 41 Make an unexpected connection outside Clare Cox's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 43 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 46 Forced to muster out.
8 46 Failed to qualify for Performer (Entertainer).
8 46 Became a Drifter (Barbarian).
8 50 Scarred. Fully recovered. Owe 5,000 for medical bills.
9 50 Failed to qualify for Journalist (Entertainer).
9 50 Submitted to the draft.
9 50 Became a Navy (Flight) with the new title Crewman.
9 53 Clare Cox is blamed for an accident that causes the death of several crew members. Clare Cox's guilt drives Clare Cox to excel.
10 53 Became a Scout (Surveyor).
10 57 Clare Cox spend a great deal of time on the fringes of Charted Space.
10 57 Gain a contact in an alien race.
11 57 Continued as Scout (Surveyor).
11 60 Spend several years jumping from world to world in Clare Cox's scout ship.
11 61 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
12 61 Continued as Scout (Surveyor).
12 65 Clare Cox spend a great deal of time on the fringes of Charted Space.
12 65 Gain a contact in an alien race.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 65 Retired at age 65.
13 65 Attempted to change assignments.
13 65 Failed to qualify for Explorer (Scout).
13 65 Continued as Scout (Surveyor).
13 66 Spend several years jumping from world to world in Clare Cox's scout ship.
13 69 Promoted to Scout (Surveyor) rank 2.
14 69 Aging Crisis. Owe 30,000 for medical bills.
14 69 Continued as Scout (Surveyor).
14 71 Clare Cox inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 71 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 74 Clare Cox aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 74 Aging Crisis. Owe 60,000 for medical bills.
16 74 Retired.
16 76 Moved to a new world.
17 78 Aging Crisis. Owe 30,000 for medical bills.
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