Retired 4th Officer Claude Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 78 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 4 (-1)111A94
Disregards rules, Hard Working, Filthy
 
Skills
Animals (Handling) 1
Animals (Veterinary) 1
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Carouse 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner 0
Language 0
Mechanic 2
Melee (Unarmed) 1
Pilot 0
Profession (Hostile Environment) 0
Recon 2
Survival 2
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand13
Drifter Scavenger 12
Army Infantry Corporal23
Drifter Barbarian 02
Scout Surveyor 01
Merchant Merchant Marine 4th Officer21
Prisoner Inmate 12
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lu Irshar Enemy 0 3 1 2 Vilani, Imperium (F/80)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Special assignment or duty on board ship.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 25 Commanding officer takes an interest in Claude Fitzsimons's career.
3 26 Continued as Navy (Line/Crew).
3 30 Claude Fitzsimons is blamed for an accident that causes the death of several crew members. Claude Fitzsimons's guilt drives Claude Fitzsimons to excel.
4 30 Became a Drifter (Scavenger).
5 34 Continued as Drifter (Scavenger).
5 38 Drafted into Infantry
5 38 Promoted to Drifter (Scavenger) rank 1.
6 38 Became a Army (Infantry) with the new title Private.
6 41 Advanced training in a specialist field
6 42 Attempt at commissioned failed.
6 42 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
7 42 Continued as Army (Infantry).
7 45 Surrounded and outnumbered by the enemy, Claude Fitzsimons hold out until relief arrives.
7 46 Promoted to Army (Infantry) rank 2 with the new title Corporal.
8 46 Continued as Army (Infantry).
8 50 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8 50 Gain rebels as Enemy
9 50 Failed to qualify for Merchant Academy.
9 50 Switched to Drifter (Barbarian).
9 53 Contact with Government.
10 54 Continued as Drifter (Barbarian).
10 57 Betrayed by a friend. One of Claude Fitzsimons's Contacts or Allies betrays Claude Fitzsimons, ending Claude Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy.
11 57 Became a Scout (Surveyor).
11 61 Psychologically damaged by Claude Fitzsimons's time in the scouts.
12 61 Entered Merchant Academy with the Shipboard curriculum.
12 64 Spent the college years partying.
12 65 Graduated.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 65 Retired at age 65.
13 65 Became a Merchant (Merchant Marine) with the new title Crewman.
13 65 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
13 69 Embroiled in legal trouble.
13 69 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
14 69 Aging Crisis. Owe 40,000 for medical bills.
14 69 Became a Prisoner (Inmate).
14 72 Vocational Training.
14 73 Promoted to Prisoner (Inmate) rank 1.
15 73 Aging Crisis. Owe 30,000 for medical bills.
15 73 Continued as Prisoner (Inmate).
15 76 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
16 77 Aging Crisis. Owe 30,000 for medical bills.
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