Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Claude Johnson rise to a position of power in Claude Johnson's colony or corporation. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Claude Johnson's business expands, Claude Johnson's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
29 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Claude Johnson's ship is damaged, and Claude Johnson have to hitch-hike Claude Johnson's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
33 |
Failed to qualify for Physician (Scholar). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Claude Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
39 |
Join a conspiracy of nobles that were caught. |
7 |
39 |
A family scandal forces Claude Johnson out of Claude Johnson's position. |
7 |
41 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
41 |
Continued as Noble (Administrator). |
8 |
44 |
A family scandal forces Claude Johnson out of Claude Johnson's position. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Someone more charismatic but less devout than Claude Johnson has become Claude Johnson's superior. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Birth or Death involving a family member or close friend. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Victim of a crime. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |