Retired Field Agent Dan Mcarty  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 78 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 5 (-1)111835
Horrible, Rigid posture, Shiftless
 
Skills
Admin 0
Athletics (Endurance) 1
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics 0
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Melee (Striking) 1
Persuade 2
Pilot (Small Craft) 1
Recon 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Scout Explorer 02
Marine Marine Support Marine01
Agent Corporate Agent Field Agent24
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Rosemary McMillan Contact 2 2 5 5 Pirian (F/71)
Idell Burton Enemy 0 1 1 3 Pirian (F/38)
Philip Powlett Ally 4 0 5 1 Pirian (M/71)
Philip Powlett is in desperate trouble and could use the character’s help.
Erna Connell Rival 1 0 2 2 Pirian (F/24)
Relationship redefined. Contact becomes an rival.
Iris Lopez Contact 3 1 2 3 Vlazhdumecta (F/46)
Evalyn Welter Contact 3 1 1 1 Pirian (F/87)
Evalyn Welter is actually an organisation such as a political movement or modest sized business.
Mathilde Mills Contact 1 0 3 0 Pirian (F/29)
Gusta Heard Enemy 0 6 1 3 Solomani, Imperium (F/47)
Nettie Pearson Enemy 0 2 1 2 Suerrat (F/67)
Lyda Hays Enemy 0 3 1 1 Humaniti (F/72)
An incident occured.
Ruel Meredeth Enemy 0 4 1 0 Pirian (M/49)
Nevada Middlemiss Rival 0 3 6 0 Suerrat (F/59)
Theresia Edward Contact 1 1 2 1 Pirian (F/24)
Frona Saxon Ally 3 0 6 4 Pirian (F/17)
Laurence Carr Contact 1 1 2 1 Pirian (M/21)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Make an unexpected connection outside Dan Mcarty's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 26 A sudden war destroys Dan Mcarty's trade routes and contacts, forcing Dan Mcarty to flee that region of space.
2 26 Gain rebels as Enemy
3 26 Became a Scout (Explorer).
3 27 When dealing with an alien race, Dan Mcarty have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 30 Continued as Scout (Explorer).
4 31 Dan Mcarty's ship is damaged, and Dan Mcarty have to hitch-hike Dan Mcarty's way back across the stars to the nearest scout base.
4 31 Gain 4 Contacts. Gain 3 Enemies.
5 31 Failed to qualify for Corporate (Citizen).
5 31 Submitted to the draft.
5 31 Became a Marine (Marine Support) with the new title Marine.
5 35 Moved to a new world.
6 35 Voluntarily left Marine Support
6 35 Became a Agent (Corporate Agent).
6 36 Go undercover to investigate an enemy.
6 37 Dan Mcarty spend months in the dangerous criminal underworld.
6 39 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 39 Continued as Agent (Corporate Agent).
7 40 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 43 Aging Crisis. Owe 50,000 for medical bills.
8 43 Retired at age 43.
8 43 Continued as Agent (Corporate Agent).
8 44 Rewarded for a successful mission.
8 47 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
9 47 Continued as Agent (Corporate Agent).
9 50 Dan Mcarty's work ends up coming home with Dan Mcarty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 50 Aging Crisis. Owe 40,000 for medical bills.
10 50 Retired.
10 52 Good fortune.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 57 Gained a contact.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 60 Moved to a new world.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 65 Victim of a crime.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 68 Birth or Death involving a family member or close friend.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 74 Aging Crisis. Owe 40,000 for medical bills.
16 75 Gained a contact.
17 78 Aging Crisis. Owe 50,000 for medical bills.
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