Retired Team Leader Dan Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 78 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 6 (0)111686
Professional demeanor
 
Skills
Advocate 1
Art (Creative) 0
Carouse 0
Diplomat 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Investigate 0
Jack-of-All-Trades 1
Leadership 1
Medic 2
Melee (Unarmed) 1
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Science (Physical Sciences/Physics) 1
Seafarer 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 02
Scholar Physician 14
Scholar Field Researcher 11
Drifter Wanderer 12
Drifter Barbarian 01
Believer Missionary/Humanitarian Team Leader22
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Tillman McKerras Contact 0 1 3 6 Trexen (M/28)
Charley Cole Contact 1 2 1 1 Libert (M/52)
An incident occured.
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Moved to a new world.
2 22 Continued as Scholar (Scientist).
2 23 Entangled in a bureaucratic or legal morass that distracts Dan Wilson from Dan Wilson's work.
3 26 Attempted to change assignments.
3 26 Switched to Scholar (Physician) with previous rank.
3 27 Caught cheating in some fashion, advancing Dan Wilson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3 27 Dan Wilson's work is sabotaged by unknown parties. Dan Wilson may salvage what Dan Wilson can and give up.
3 27 Gain an Enemy
3 30 Promoted to Scholar (Physician) rank 1.
4 30 Continued as Scholar (Physician).
4 31 Dan Wilson's work is sabotaged by unknown parties. Dan Wilson start again from scratch.
5 34 Attempted to change assignments.
5 34 Switched to Scholar (Field Researcher) with previous rank.
5 36 Advanced training in a specialist field.
6 38 Attempted to change assignments.
6 38 Returned to Scholar (Physician).
6 41 Make a breakthrough in Dan Wilson's field.
7 42 Continued as Scholar (Physician).
7 44 Advanced training in a specialist field.
7 46 Forced to muster out.
8 46 Failed to qualify for Explorer (Scout).
8 46 Became a Drifter (Wanderer).
8 49 Attacked by enemies and injured.
8 49 Severely injured. Owe 5,000 for medical bills.
8 49 Gain Enemy if Dan Wilson don't already have one.
8 50 Promoted to Drifter (Wanderer) rank 1.
9 50 Continued as Drifter (Wanderer).
9 51 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
10 51 Failed to qualify for Broker (Merchant).
10 51 Switched to Drifter (Barbarian).
10 54 Amnesia.
10 55 Forced to muster out.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 57 Dan Wilson is sent to a new community or parish to preach The Word among the poor.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 63 Dan Wilson accepted an offer of inducements to betray Dan Wilson's faith. Gain 540,000 in cash.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Retired.
13 64 Gained a contact.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 68 Gained a contact.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 73 Birth or Death involving a family member or close friend.
16 75 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙