Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Scarred. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Derrick Galway don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attempted a risky adventure and was injured. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Attacked by enemies that Derrick Galway easily defeat. |
3 |
27 |
Gain Enemy if Derrick Galway don't already have one. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Derrick Galway's Contacts or Allies betrays Derrick Galway, ending Derrick Galway's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Voluntarily left Holy Warrior |
6 |
35 |
Became a Agent (Intelligence). |
6 |
36 |
Established a network of contacts. Gain 1 contacts. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
Derrick Galway learn something Derrick Galway should not have – a corporate secret, a political scandal – which Derrick Galway can profit from illegally. |
7 |
43 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
47 |
Moved to a new world. |
8 |
47 |
Promoted to Agent (Intelligence) rank 3. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Victim of a crime. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |