Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Don Dixon's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
A series of bad deals and decisions force Don Dixon into bankruptcy. Don Dixon salvages what Don Dixon can. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Don Dixon's Contacts or Allies betrays Don Dixon, ending Don Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Performer (Entertainer). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Army (Cavalry) with the new title Private. |
8 |
41 |
Don Dixon is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
42 |
Failed to qualify for Free Trader (Merchant). |
10 |
42 |
Returned to Drifter (Barbarian). |
10 |
44 |
Don Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
44 |
Returned to Merchant (Broker). |
11 |
47 |
Imperial trade restrictions force Don Dixon out of business. |
12 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
47 |
Retired at age 47. |
12 |
47 |
Retired. |
12 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
52 |
Gained a contact. |
14 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
59 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
15 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
65 |
Accused of a crime. |
17 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
70 |
A new romantic starts. Gain an Ally. |
18 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |