Retired Technician Duke Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 78 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 4 (-1)111464
Always has a raspy breath, Hostile
 
Skills
Astrogation 2
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Bludgeon) 1
Persuade 1
Pilot 0
Profession (Spacer/Belter) 1
Profession (Worker/Religion) 1
Science (Space Sciences) 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout14
Citizen Worker Technician26
Believer Missionary/Humanitarian Junior Project Worker02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Adelina Bollen Contact 3 0 0 4 Happrhani (F/53)
Alene McLelland Contact 2 1 0 2 Dynchia (F/72)
Forgiveness.
Burton McGuire Contact 2 2 0 4 Tapazmal (M/32)
Arizona Harper Enemy 0 3 0 0 Tapazmal (F/46)
Arizona Harper is diminished in both power and influence.
Eda Walsham Contact 2 1 0 1 Hanen (F/13)
Eda Walsham’s relationships have begun to affect the character.
Tena Shapter Contact 3 1 4 1 Tapazmal (F/40)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Duke Nevil spend a great deal of time on the fringes of Charted Space.
1 21 Psychologically damaged by Duke Nevil's time in the scouts.
2 22 Continued as Scout (Courier).
2 26 Duke Nevil spend a great deal of time on the fringes of Charted Space.
2 26 Duke Nevil's ship is damaged, and Duke Nevil have to hitch-hike Duke Nevil's way back across the stars to the nearest scout base.
2 26 Gain 3 Contacts. Gain 1 Enemies.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Explorer (Scout).
3 26 Continued as Scout (Courier).
3 30 Perform an exemplary service for the scouts.
4 30 Continued as Scout (Courier).
4 33 Duke Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4 34 Forced to muster out.
5 34 Became a Citizen (Worker).
5 38 Duke Nevil's business expands, Duke Nevil's corporation grows, or the colony thrives.
6 38 Continued as Citizen (Worker).
6 42 Political upheaval strikes Duke Nevil's homeworld, and Duke Nevil is caught up in the revolution.
6 42 Promoted to Citizen (Worker) rank 1.
7 42 Continued as Citizen (Worker).
7 46 Duke Nevil befriend a superior in the corporation or the colony.
8 46 Continued as Citizen (Worker).
8 47 Moved to a new world.
9 50 Aging Crisis. Owe 60,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Citizen (Worker).
9 52 Duke Nevil is rewarded for Duke Nevil's diligence or cunning.
9 54 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 54 Continued as Citizen (Worker).
10 58 Duke Nevil learn something Duke Nevil should not have – a corporate secret, a political scandal – which Duke Nevil can profit from illegally.
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 62 Duke Nevil retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 65 Opponents of Duke Nevil's belief system ambush Duke Nevil.
12 65 Nearly killed. Owe 30,000 for medical bills.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 65 Retired.
13 66 Moved to a new world.
14 69 Aging Crisis. Owe 40,000 for medical bills.
14 73 Moved to a new world.
15 73 Aging Crisis. Owe 20,000 for medical bills.
15 76 Betrayal. Convert an Ally into a Rival or Enemy.
16 77 Aging Crisis. Owe 30,000 for medical bills.
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