Retired 4th Officer Earl Perkins  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 78 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 3 (-1)111423
Fun loving, Tolerant
 
Skills
Admin 1
Animals 0
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics 0
Investigate 4
Mechanic 1
Medic 1
Melee (Unarmed) 4
Science (Social Sciences/Archaeology) 1
Science (Space Sciences/Cosmology) 1
Science (Life Sciences/Psionicology) 1
Stealth 1
Steward 2
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Physician 35
Drifter Wanderer 01
Scout Surveyor 01
Citizen Colonist 01
Merchant Merchant Marine 4th Officer23
Prisoner Inmate 13
Prisoner Fixer 02
 
Name Type Affinity Enmity Power Influence Species
Garland Weddall Rival 1 2 3 0 Tapazmal (M/21)
Garland Weddall is particularly unusual, such as an artificial intelligence or very alien being.
Eulalie Neal Ally 3 0 0 2 Pirian (F/97)
Maurice Ronald Contact 1 1 3 1 Murrissi (M/67)
Maurice Ronald belongs to an unusual cultural or religious group.
Ramona Ocallaghan Contact 0 1 2 5 Sylean (F/80)
Ramona Ocallaghan gains in influence.
Eileen Duncan Contact 3 0 2 0 Pirian (F/26)
Eileen Duncan has had an unexpected run of good fortune lately.
Clark Walla Contact 2 2 2 0 Pirian (M/42)
Lorraine Pearson Contact 1 1 6 4 Pirian (F/51)
Columbus Gomez Enemy 0 3 0 1 Dolphin, Imperium (M/38)
Veda Miles Enemy 0 1 2 0 Dynchia, Imperium (F/20)
Berry Habborlain Enemy 0 2 6 6 Darmine (M/57)
Berry Habborlain gained power at the expense of a third party who now blames the character.
Sam Martin Enemy 1 2 1 6 Pirian (M/20)
Relationship altered.
Noble Powlett Contact 1 2 0 0 Dolphin, Imperium (M/58)
Kathleen Austin Ally 3 0 0 0 Irhadre (F/56)
Kathleen Austin's influence is diminished.
Kathleen Austin has had an unexpected run of good fortune lately.
Relationship redefined. Enemy becomes an ally.
Jackson Ray Enemy 0 3 2 3 Answerin (M/21)
Jackson Ray is diminished in both power and influence.
 
Term Age History
1 18 Became a Scholar (Physician).
1 21 A rival researcher blackens Earl Perkins's name or steals Earl Perkins's research. Gain a Rival.
2 22 Continued as Scholar (Physician).
2 25 Work leads to a considerable breakthrough.
2 26 Promoted to Scholar (Physician) rank 1.
3 26 Continued as Scholar (Physician).
3 27 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 30 Promoted to Scholar (Physician) rank 2.
4 30 Continued as Scholar (Physician).
4 32 Entangled in a bureaucratic or legal morass that distracts Earl Perkins from Earl Perkins's work.
4 34 Promoted to Scholar (Physician) rank 3.
5 34 Continued as Scholar (Physician).
5 37 Assigned to work on a secret project for a patron or organisation.
5 38 Forced to muster out.
6 38 Failed to qualify for Artist (Entertainer).
6 38 Became a Drifter (Wanderer).
6 39 Earl Perkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 39 Failed to qualify for Merchant Marine (Merchant).
7 39 Submitted to the draft.
7 39 Became a Scout (Surveyor).
7 42 When dealing with an alien race, Earl Perkins botch an opportunity to gather extra intelligence about them.
7 42 Earl Perkins's ship is damaged, and Earl Perkins have to hitch-hike Earl Perkins's way back across the stars to the nearest scout base.
7 42 Gain 5 Contacts. Gain 3 Enemies.
8 43 Voluntarily left Surveyor
8 43 Became a Citizen (Colonist).
8 44 Life ruined by a criminal gang. Gain the gang as an Enemy
9 44 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 Embroiled in legal trouble.
9 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 48 Continued as Merchant (Merchant Marine).
10 52 Make an unexpected connection outside Earl Perkins's normal circles. Gain a Contact.
10 52 Forced to continue current assignment.
10 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 52 Continued as Merchant (Merchant Marine).
11 55 Embroiled in legal trouble.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Retired at age 56.
12 56 Became a Prisoner (Inmate).
12 58 Defeated a prison gang. Gain an Enemy.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Switched to Prisoner (Fixer) with previous rank.
13 62 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 64 Returned to Prisoner (Inmate).
14 68 Attacked by another prisoner.
14 68 Scarred. Owe 5,000 for medical bills.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 68 Returned to Prisoner (Fixer).
15 70 Lost eye or limb. Owe 5,000 for medical bills.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 72 Returned to Prisoner (Inmate).
16 73 Joined a prison gang
16 76 Promoted to Prisoner (Inmate) rank 1.
17 76 Aging Crisis. Owe 30,000 for medical bills.
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