Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Edward Hopkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edward Hopkins fail to help. Gain an Enemy. |
1 |
19 |
Edward Hopkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Edward Hopkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edward Hopkins fail to help. Gain an Enemy. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Scholar (Scientist). |
3 |
29 |
Make a breakthrough in Edward Hopkins's field. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
Make a breakthrough in Edward Hopkins's field. |
5 |
38 |
Promoted to Scholar (Scientist) rank 3. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
40 |
Entered Merchant Academy with the Business curriculum. |
7 |
42 |
War breaks out, triggering a mandatory draft. |
7 |
42 |
Fled from the draft. |
7 |
42 |
Dropped out of the merchant academy. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Edward Hopkins's Contacts or Allies betrays Edward Hopkins, ending Edward Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Became a Entertainer (Artist). |
9 |
45 |
Gain a patron in the arts. Gain an Ally |
9 |
48 |
Promoted to Entertainer (Artist) rank 1. |
10 |
48 |
Continued as Entertainer (Artist). |
10 |
51 |
Criticised a questionable political leader on Edward Hopkins's homeworld, causing his downfall. Gain an Enemy |
10 |
52 |
Promoted to Entertainer (Artist) rank 2. |
11 |
52 |
Continued as Entertainer (Artist). |
11 |
53 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
11 |
56 |
Promoted to Entertainer (Artist) rank 3. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Entertainer (Artist). |
12 |
57 |
Criticised a questionable political leader on Edward Hopkins's homeworld, causing his downfall. Gain an Enemy |
12 |
57 |
An investigation, tour, project or expedition goes wrong, stranding Edward Hopkins far from home. |
12 |
60 |
Promoted to Entertainer (Artist) rank 4. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Entertainer (Artist). |
13 |
62 |
Gain a patron in the arts. Gain an Ally |
13 |
64 |
Promoted to Entertainer (Artist) rank 5 with the new title Famous Artist. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Entertainer (Artist). |
14 |
66 |
Refused to criticise a questionable political leader on Edward Hopkins's homeworld. |
14 |
68 |
Promoted to Entertainer (Artist) rank 6. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Entertainer (Artist). |
15 |
70 |
Expose or are involved in a scandal of some sort. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
74 |
Edward Hopkins come into conflict with a splinter group Edward Hopkins's own religion which maintains Edward Hopkins's version is the wrong one. Gain 3 Rivals. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Retired. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |