Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Edward Ross is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Rogue (Thief). |
2 |
21 |
A job goes wrong, forcing Edward Ross to flee off-planet. |
3 |
21 |
Became a Army (Infantry) with the new title Private. |
3 |
24 |
Advanced training in a specialist field |
4 |
25 |
Continued as Army (Infantry). |
4 |
28 |
Advanced training in a specialist field |
4 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Army (Infantry). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Cavalry (Army). |
6 |
33 |
Continued as Army (Infantry). |
6 |
34 |
Assigned to a peacekeeping role. |
6 |
37 |
Attempt at commissioned failed. |
6 |
37 |
Forced to continue current assignment |
6 |
37 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
7 |
37 |
Continued as Army (Infantry). |
7 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Became a Entertainer (Journalist). |
8 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Edward Ross far from home. |
9 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
42 |
Became a Drifter (Barbarian). |
9 |
45 |
Edward Ross run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |