Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Egbert Teague discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Egbert Teague's ship is damaged, and Egbert Teague have to hitch-hike Egbert Teague's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Egbert Teague don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Find an Alien Artifact. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Moved to a new world. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Failed to qualify for Performer (Entertainer). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Advanced training in a specialist field. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Established a network of contacts. Gain 3 contacts. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Law Enforcement |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Opponents of Egbert Teague's belief system ambush Egbert Teague. |
10 |
51 |
Severely injured. Owe 10,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |