Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Political upheaval strikes Elliott Fabble's homeworld, and Elliott Fabble is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Good fortune |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Elliott Fabble's business expands, Elliott Fabble's corporation grows, or the colony thrives. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
41 |
Invited to take part in a controversial event or exhibition that improves Elliott Fabble's social standing. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
45 |
Gained a contact. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
48 |
Elliott Fabble is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Opponents of Elliott Fabble's belief system ambush Elliott Fabble. |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired. |
10 |
56 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Amnesia. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Accused of a crime. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |