Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Emery Reekey's business expands, Emery Reekey's corporation grows, or the colony thrives. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Switched to Citizen (Worker). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Opponents of Emery Reekey's belief system ambush Emery Reekey. |
4 |
29 |
Nearly killed. Owe 45,000 for medical bills. |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Voluntarily left Barbarian |
6 |
33 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Emery Reekey accepted an offer of inducements to betray Emery Reekey's faith. Gain 220,000 in cash. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Returned to Drifter (Barbarian). |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Find valuable salvage. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Emery Reekey's Contacts or Allies betrays Emery Reekey, ending Emery Reekey's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |